Game jams
Teams of up to 80 strangers, built and shipped in under 96 hours.
Production leadUp to 80 strangers recruited at a time. Top 2% out of 11,000+ teams competing. Built from scratch in under 96 hours.
Game jams are hard to explain to anyone who has never done one. They sound playful from the outside: a theme, a deadline, a game at the end. In practice, they are compressed creative emergencies. Nobody is paid, everyone is tired, tools break, scope mutates, morale fluctuates, and the whole thing has to become coherent before the deadline wins.
The work is not simply to “lead.” It is to make the team function: find the right people, clarify ownership, protect momentum, resolve bottlenecks, keep morale alive, and give talented contributors enough structure to do their best work.
The visible output is the game. The real feat is turning strangers into a functioning creative system fast enough to ship something excellent.




