top of page

FLUID is by essence non linear. It is imbalance, mystery and void. For maximum impact, any state should be transient part of a larger cycle. Like waves, the set value of a scene should go up and down constantly, the faster the fluctuation, the faster the story moves. If a value isn't turning it should progressively build up so as to bring maximum impact when it does turn. A stagnating value is either an integrate part of the BEDROCK or obsolete.

Only through imbalance can the story flow, this specific aspect ties back quite closely into
DEATH.

Screenshot (488).png

​

LATENT INHIBITION
​
 
bottom of page