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FLUID is by essence non linear. It is imbalance, mystery and void. For maximum impact, any state should be transient part of a larger cycle. Like waves, the set value of a scene should go up and down constantly, the faster the fluctuation, the faster the story moves. If a value isn't turning it should progressively build up so as to bring maximum impact when it does turn. A stagnating value is either an integrate part of the BEDROCK or obsolete.
Only through imbalance can the story flow, this specific aspect ties back quite closely into DEATH.
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LATENT INHIBITION
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